ARTiculate

Brought to you by: Kunstmuseum St. Gallen

Game type: Mobile, Multi-Player

Duration: 10-40 minutes

Used by: Kunstmuseum St. Gallen, MASI Lugano/LAC Edu

Play the game:

Players take turns guessing different artworks based on descriptions given by their teammates, with the restriction that none of the words on screen can be used as a clue. The game encourages closer-looking engagement with the artworks and social interaction in the gallery.

  • Participants form groups of 2 to 5. Each person takes turns giving clues to describe the painting they see on the game device while other players walk around the gallery to guess. The clue giver can’t say the “forbidden words” when they describe. When everyone finishes their turn, see how your group scores at the end, and whose score was the highest!

    • English

    • German

    • Italian

    • Multiple languages through open browser

    • One mobile device (smartphone or tablet) per group

    • Connectivity

    • Multiple distinct works throughout a gallery or galleries

    • Good for classes and large groups

    • Permanent collections and big galleries with multiple pieces

    • Exhibitions with artworks that have a lot of detail

    • Teenagers and Youth

    • Families

  • Check out our prototype code at https://github.com/FableVision/ami-st-gallen

    Access and edit the code anytime or reach out to friends@projectami.com to schedule a free consultation.

 

Variations

 

MASI Lugano

How did you use the game?

  • We used “ARTicolare” to help visitors explore the pieces in the exhibition "David Weiss. The Dream of Casa Aprile. Carona 1968-1978.” The curators assembled over 300 drawings, watercolours, and archive materials of all sorts that offered insights into the utopian dreams and vital energy of the 1960’s Carona Art community and Ticino at large.

  • The staff at the ticket counter and the guards in the galleries were instructed to propose the game to exhibition visitors, and handed out a small instruction leaflet.

What was changed from the original?

  • Italian language

  • Custom pieces

  • Game spans multiple galleries

  • Allows time for transition as players move between spaces in the gallery

What did you like?

  • New, experiential way of engaging with artworks

  • Collaborative exploration of an exhibition

  • Multi-language functionality allowed to include a broader public

  • Appealed to inter-generational groups of visitors

  • We organized a PlayTest and invited peers from other museums to get feedback. This was a great way to make new professional connections and exchange also on general topics regarding visitor engagement.

What would you change?

  • A version where artworks can be added or removed by the team during the planning process without having to go through a studio.

  • Clearer instructions in the game

  • The display of the mobile phones turned out to be too small. It worked better when the phone is turned horizontally but this was not clear to the players.

Next
Next

Grab It